Guild War

In this mode, guilds that have applied to participate will compete using a turn-based (Mode A) battle system. The outcome of the match will be determined based on the points accumulated through designated attack opportunities.

This event operates in a season format, happening once a month for a duration of 21 days.

The Guild Wars event announcement will appear its commencement, via the [Guild] icon located at the bottom center of the main screen. During the application period, guilds that have applied will be grouped into leagues, with each group having a maximum of eight guilds. The bottom two teams of each group will be demoted to the lower group for the next season, while the top two teams will be promoted to a higher group.

Participation and Conditions

Only guilds with 20 or more members can participate. During the application period, the Guild Leader or Co-Leader must apply for the Guild Wars. Guild members must form a defense deck to be eligible to apply for participation. Guilds that do not apply during this period will not be able to participate in that season's league.

πŸ”Ή Guild Leaders and Co-Leaders Are responsible for Guild Wars application and participation, formation of defense decks at camps, and activation of buffs. γ€€ - The [Participate in Guild Wars] button is only visible to the Guild Leader and Co-Leader. Once participation is confirmed, the button is deactivated, making it visible to all guild members. γ€€ - The Guild Leader is mandatory for participation, whereas Co-Leaders and guild members can choose whether or not to apply for the attacking team. γ€€ - Guild Wars buffs can be purchased with donation coins or gems during the setup period and can be activated for the defense deck for the upcoming war period (24 hours).

πŸ”Ή Guild Members Participate in the attack or defense deck of the Guild Wars. γ€€ - The guild member list is displayed based on current combat power.

Upon formation, you must touch the [Defensive Formation] button and place five knights correctly for the formation to take effect. Changes to the defense deck can only be made before the participation application or during the setup period.

Matchmaking Period

This is the time when you are matched with the group you will be competing against in the league for the current season. During this period, you cannot form a defense deck.

Setup Period

After being matched, you will maintain and reorganize your defense deck. The Guild Leader or Co-Leader must personally designate up to 30 attack team members from the guild members who have applied for participation.

The camps of your defense deck for the first setup period will be the 20 members with the highest combat power from your participants. For the second and subsequent setup periods, the 20 members who participated in the war become the default defense deck. The defense team must consist of exactly 20 members, and if this number is not met, the match will be forfeited. If a member leaves the guild or other abnormality regarding members occurs, the deployment status changes automatically so that modifications to the formation can be made. If the defense deck is not confirmed before the observation period, the last saved formation will be used, and if no changes are made during this process, the match will be forfeited.

Only the Guild Leader or Co-Leader can purchase Guild Wars buffs, which are reflected on the knights of the defense deck.

πŸ”Ή As of the 05/16 (Tuesday) update, there are a total of three types of buffs available: - Enhance ATK: Increases the ATK of all defense deck knights by 200%. - Enhance HP: Increases the Max HP of all defense deck knights by 150%. - Grant Defense: Gives all defense deck knights a defense buff for 2 turns.

Observation Period

After being matched, you have a 24-hour period to scout enemy lines. The Guild Wars lobby transitions to a war status, during which time you cannot form defense decks or apply for participation or combat. You can enter the battlefield and check the deployment and combat power of enemy decks, as well as their buffs.

War Period

Turn-based combat (A) supports both automatic and manual battles, and you are given two chances to attack at the start of the war. However, the opponent (defense) gets the first move and is controlled by the AI. Once the war period begins and you tap the [Enter Battlefield] button, you will be moved to the Guild Wars field. You gain points when you defeat the knights of the enemy camp.

Once you've used an attack deck (knights and spells/symbols), you can't use it again in the day's battle, and you also can't edit the defense deck. βœ”οΈ If you forcibly end the game after using an attack chance, that chance will be counted as a zero score.

The guild leader or co-leader can expose up to 3 intensive attack request icons by touching the enemy's camp. Once an intensive attack request is submitted, it can't be canceled and will be automatically removed when the camp is destroyed.

20 defense decks are placed for each guild, and the lower the number of the camp, the lower the combat power formed. Guild Wars buffs purchased are applied to defending knights.

Once a camp is destroyed, a cooldown begins, and camps with lower combat power have longer cooldowns. If all 20 camps are destroyed, they will all be revived regardless of cooldown.

Calculation (Results)

After the war is over, the points earned from battles are included and additional points are reflected depending on victory or defeat.

β–ͺ️ Win / Win by Default: Earn 3 points γ€€ βœ”οΈ Win by Default: If there is no matching opponent or if the opponent guild failed to form a defense during the setup period β–ͺ️ Draw: Earn 1 point β–ͺ️ Defeat / Null: Earn 0 points γ€€ βœ”οΈ Null Game: If both guilds fail to form a defense during the setup period

By touching the [Ranking] button in the guild lobby, you can check the current and previous season's ranking information, and rankings are sorted based on points. If the points are the same, they are sorted based on the battle points earned from the war.

β–ͺ️ Points: Points earned when winning in Guild Wars β–ͺ️ Battle Points: Points earned from Guild Wars

β˜‘οΈ Victory Reward: Rewards earned when winning the day's war γ€€ βœ”οΈ If there is a record from a previous guild, the reward from the previous guild is given. - If you did not participate in the attack team, you cannot receive the reward. - If you withdraw during the war, you are deemed as not participating and cannot receive a reward, but you can receive rewards from the war you won after joining another guild.

β˜‘οΈ Ranking Reward: Rewards earned based on the final ranking after the season ends for the number of participants in the war βœ”οΈ Once you've received the settlement, you cannot receive rewards even if you move to another guild. - Rewards are given to guild members who applied to participate in that season. - Ranking Reward receiving period: From the end of the season to the start of the next season's participation application.

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